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Bullets in Wizard With a Gun are categorized by archetypes, which represent different schools of magic and group together bullets that generally work well together, such as fire and oil. There are currently four archetypes in game: Sorcerer, Alchemist, Warlock and Magus. Players are not limited to one school or archetype and can study all of them freely, or specialize if they choose to do so.

Players start with Destruction Bullet I already unlocked. The starting bullet in each school is unlocked at the Research Mechana, which can be further researched along with the rest of the school in their respective research tables. The exception to this are Destruction Bullets II, III, and IV, which are researched by scanning cult members.

Bullets can be crafted and reloaded into any currently held guns at a Loading Bench. They can also be modified with Powders to have additional effects and behaviors.

Sorcerer Archetype[]

Sorcerers use destruction magicks which generally have effects that spread and devastate the surrounding area. The two currently existing schools in sorcery are fire and lightning, which can be studied at the Fire Research Station and Lightning Research Station respectively. Destruction bullets are researched by scanning members of the Cult of Lead, Cult of Cobalt and Cult of Steel.

  • Note: These tables only show the damage for the maxed-out bullets.
DestructionBulletDamage Bullets
Name Description Damage Crafting Cost
Round damage 01 Destruction Bullet I A bullet that directly damages what it hits.

(Has no additional effects.)

30.0
Round damage 02 Destruction Bullet II 64.0
Round damage 03 Destruction Bullet III 98.0
Round damage 04 Destruction Bullet IV 132.0
Round fire 01Fire Bullets
Name Description Damage Crafting Cost
Round fire 01 Burning Bullet I A bullet that ignites what it hits with fire.
  • Lights targets on fire.
    (Inflicts 8 Heat Damage on target twice every second)
  • Makes the object it hits hotter.
36.0 (Heat)
Round fire 02 Burning Bullet II 48.0 (Heat)
Round fire 03 Burning Bullet III 60.0 (Heat)
Round fire 04 Burning Bullet IV 72.0 (Heat)
Round-oil Oil Bullet A bullet that coats what it hits with oil.
  • Makes the object it hits oily.
N/A
Round shock 01Lightning Bullets
Name Description Damage Crafting Cost
Round shock 01 Shocking Bullet I An electrical bullet that arcs electricity to nearby objects.
  • Electricity arcs to 2 nearby targets, decaying by 50% per arc.
52.8 (Electricity)

Round shock 02 Shocking Bullet II

70.4 (Electricity)
Round shock 03 Shocking Bullet III 88.0 (Electricity)
Round shock 04 Shocking Bullet IV 105.6 (Electricity)
LightningStrikeBullet Lightning Strike Bullet I Call down a lightning strike where the bullet lands to deals massive damage

(Generally adds a long cooldown to shots.)

250.0 (Electricity)
Round lightning 02 Lightning Strike Bullet II 350.0 (Electricity)
Round lightning 03 Lightning Strike Bullet III 450.0 (Electricity)
Round lightning 04 Lightning Strike Bullet IV 550.0 (Electricity)
Round stunning 05 Stun Bullet A bullet that temporarily incapacitates the enemy it impacts.
  • 100% chance to Stun for 4 seconds.
N/A

Alchemist Archetype[]

Alchemists utilize transformation spells that can slow, freeze, and knockback targets, which usually serve as excellent methods of crowd control, transporation, or otherwise creating inventive ways to attack enemies. The two schools in alchemy are frost and physics, which are researched at the Frost Research Station and Physics Research Station.

Round cold 01Frost Bullets
Name Description Damage Crafting Cost
Round cold 01 Cold Bullet I A bullet that chills and slows whatever it hits.
  • Makes the object it hits colder.
60.0 (Cold)
Round cold 02 Cold Bullet II 80.0 (Cold)
Round cold 03 Cold Bullet III 100.0 (Cold)
Round cold 04 Cold Bullet IV 120.0 (Cold)
Round-ice-crystal Freezing Bullet A bullet that freezes what it hits in a block of ice. Break the ice block to deal massive damage and drop ice! Wet and cold objects stay frozen longer.
  • Freezes the target for a maximum of 6 seconds.
N/A
Round-water Water Bullet A bullet that splashes water on whatever it hits.
  • Makes the object it hits wet.
N/A
Round-icewall Ice Wall Bullet A bullet that summons a wall of ice where it lands.
  • Creates an ice block at the hit location.
N/A
Round-force-1Physics Bullets
Name Description Damage Crafting Cost
Round-force-1 Force Bullet I A bullet that pushes what it hits.
  • Pushes target a little away from the impact point.
74.4 (Force)
Round-force-2 Force Bullet II 98.4 (Force)
Round-force-3 Force Bullet III 122.4 (Force)
Round-force-4 Force Bullet IV 146.4 (Force)
Round-stasis Stasis Bullet Lock an object in time. The object cannot take damage and it's other statuses have no effect. All force added to the object is applied after stasis ends.
  • Places an object in stasis for 3.5 seconds.
N/A
RollingStone Rolling Stone Bullet Summon a boulder where the bullet impacts. The boulder decays over time.
  • Creates a stone at the hit location.
N/A
Summon-metal-sphere Metal Bearing Bullet A bullet that summons a metal sphere that can be rolled around.
  • Creates a metal sphere at the hit location.

(Direct upgrade to the Rolling Stone Bullet.)

N/A
Round-teleport Teleporting Bullet A bullet that teleports the caster to where it lands.
  • Teleports caster.
N/A

Warlock Archetype[]

Warlocks use corruption magicks such as poison, fear and disease, which can be researched at the Poison Research Station and Disease Research Station. These schools work in tandem with eachother, with the school of Poison mainly used for applying stacks of the poison debuff, and the school of Disease used to consume those poison stacks and harm enemies in alternative ways.

Round poison 01Poison Bullets
Name Description Damage Crafting Cost
Round poison 01 Poison Bullet I A bullet that adds doses of poisons to whatever it hits
  • Applies 1 Poison Stack(s), up to 10.
18.0 (Poison)
Round poison 02 Poison Bullet II 24.0 (Poison)
Round poison 03 Poison Bullet III 30.0 (Poison)
Round poison 04 Poison Bullet IV 36.0 (Poison)
Round-fearDisease Bullets
Name Description Damage Crafting Cost
Round-fear Fear Bullet A spell that causes a creature to run away in fear.
  • Fears for 3.5 seconds.
N/A
Rounds-poison-gas Toxic Breath Bullet A bullet that consumes poison doses on a target and emits poisonous gas from that target based on the doses consumed.
  • Emits 0.33 meters of Poison Gas per Poison Stack.
N/A
Round-delirium Delirium Bullet A Bullet that consumes poison doses on a target and stuns them based on the doses consumed.
  • 0.15 seconds of Stun per Poison Stack.
N/A
Round-sepsis Sepsis Bullet A bullet that consumes all poison doses on a target and deals damage based on the number consumed.
  • 12.5 Damage per Poison Stack.
12.5 x no. of stacks (Poison)

Magus Archetype[]

Magi deal with healing, charming, nature and restoration spells, which are researched in the Life Research Station and Order Research Station. The school of Order in particular is useful for dealing with Chaos.

Round-charm-1Life Bullets
Name Description Damage Crafting Cost
Round-charm-1 Charming Bullet I A bullet that charms enemies so they follow and fight alongside you. Does not work on Chaos.
  • Charms an animal or mechana to fight alongside you.
    (Requires multiple shots to fully apply charm debuff.)
N/A
Round-charm-2 Charming Bullet II N/A
Round-charm-3 Charming Bullet III N/A
Round-charm-4 Charming Bullet IV N/A
Round-calm Calming Bullet A bullet that reduces the aggressiveness of enemies so they will no longer fight you.
  • Calm duration 20.0 seconds.
N/A
Round life 01 Healing Bullet A bullet that heals what it hits.
Works on creature, mechana, and plants.
(Tiers)
  1. 50.0 (Healing)
  2. 70.0 (Healing)
  3. 90.0 (Healing)
  4. 110.0 (Healing)
Round-resurrect Revive Bullet Revive a fallen teammate with a small amount of health. N/A
Round-thorns Thorn Bullet A bullet that summons a rooted and very sharp thorn bush. 25.0 (On contact)
Round-repair-1Order Bullets
Name Description Damage Crafting Cost
Round-repair-1 Order Bullet I A bullet that repairs what it hits. Deals large damage to Chaos. Removes chaos from the ground. 86.4 (Order)
72.0 (Repair)
Round-repair-2 Order Bullet II 115.2 (Order)

100.8 (Repair)

Round-repair-3 Order Bullet III 114.0 (Order)

129.6 (Repair)

Round-repair-4 Order Bullet IV 172.8 (Order)

158.4 (Repair)

Round summon ground Summon Ground Bullet Summons temporary magical ground where the bullet lands N/A