
Bullets in Wizard With a Gun are categorized by archetypes, which represent different schools of magic and group together bullets that generally work well together, such as fire and oil. There are currently four archetypes in game: Sorcerer, Alchemist, Warlock and Magus. Players are not limited to one school or archetype and can study all of them freely, or specialize if they choose to do so.
Players start with Destruction Bullet I already unlocked. The starting bullet in each school is unlocked at the Research Mechana, which can be further researched along with the rest of the school in their respective research tables. The exception to this are Destruction Bullets II, III, and IV, which are researched by scanning cult members.
Bullets can be crafted and reloaded into any currently held guns at a Loading Bench. They can also be modified with Powders to have additional effects and behaviors.
Sorcerer Archetype[]
Sorcerers use destruction magicks which generally have effects that spread and devastate the surrounding area. The two currently existing schools in sorcery are fire and lightning, which can be studied at the Fire Research Station and Lightning Research Station respectively. Destruction bullets are researched by scanning members of the Cult of Lead, Cult of Cobalt and Cult of Steel.
- Note: These tables only show the damage for the maxed-out bullets.
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Destruction Bullet I
|
A bullet that directly damages what it hits.
(Has no additional effects.) |
30.0 |
|
Destruction Bullet II
|
64.0 |
| |
Destruction Bullet III
|
98.0 |
| |
Destruction Bullet IV
|
132.0 |
|
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Burning Bullet I
|
A bullet that ignites what it hits with fire.
|
36.0 (Heat) |
|
Burning Bullet II
|
48.0 (Heat) |
| |
Burning Bullet III
|
60.0 (Heat) |
| |
Burning Bullet IV
|
72.0 (Heat) |
| |
Oil Bullet
|
A bullet that coats what it hits with oil.
|
N/A |
|
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Shocking Bullet I
|
An electrical bullet that arcs electricity to nearby objects.
|
52.8 (Electricity) |
|
| 70.4 (Electricity) |
| ||
Shocking Bullet III
|
88.0 (Electricity) |
| |
Shocking Bullet IV
|
105.6 (Electricity) |
| |
Lightning Strike Bullet I
|
Call down a lightning strike where the bullet lands to deals massive damage
(Generally adds a long cooldown to shots.) |
250.0 (Electricity) |
|
Lightning Strike Bullet II
|
350.0 (Electricity) |
| |
Lightning Strike Bullet III
|
450.0 (Electricity) |
| |
Lightning Strike Bullet IV
|
550.0 (Electricity) |
| |
Stun Bullet
|
A bullet that temporarily incapacitates the enemy it impacts.
|
N/A |
|
Alchemist Archetype[]
Alchemists utilize transformation spells that can slow, freeze, and knockback targets, which usually serve as excellent methods of crowd control, transporation, or otherwise creating inventive ways to attack enemies. The two schools in alchemy are frost and physics, which are researched at the Frost Research Station and Physics Research Station.
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Cold Bullet I
|
A bullet that chills and slows whatever it hits.
|
60.0 (Cold) |
|
Cold Bullet II
|
80.0 (Cold) |
| |
Cold Bullet III
|
100.0 (Cold) |
| |
Cold Bullet IV
|
120.0 (Cold) |
| |
Freezing Bullet
|
A bullet that freezes what it hits in a block of ice. Break the ice block to deal massive damage and drop ice! Wet and cold objects stay frozen longer.
|
N/A |
|
Water Bullet
|
A bullet that splashes water on whatever it hits.
|
N/A |
|
Ice Wall Bullet
|
A bullet that summons a wall of ice where it lands.
|
N/A |
|
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Force Bullet I
|
A bullet that pushes what it hits.
|
74.4 (Force) |
|
Force Bullet II
|
98.4 (Force) |
| |
Force Bullet III
|
122.4 (Force) |
| |
Force Bullet IV
|
146.4 (Force) |
| |
Stasis Bullet
|
Lock an object in time. The object cannot take damage and it's other statuses have no effect. All force added to the object is applied after stasis ends.
|
N/A |
|
Rolling Stone Bullet
|
Summon a boulder where the bullet impacts. The boulder decays over time.
|
N/A |
|
Metal Bearing Bullet
|
A bullet that summons a metal sphere that can be rolled around.
(Direct upgrade to the Rolling Stone Bullet.) |
N/A |
|
Teleporting Bullet
|
A bullet that teleports the caster to where it lands.
|
N/A |
|
Warlock Archetype[]
Warlocks use corruption magicks such as poison, fear and disease, which can be researched at the Poison Research Station and Disease Research Station. These schools work in tandem with eachother, with the school of Poison mainly used for applying stacks of the poison debuff, and the school of Disease used to consume those poison stacks and harm enemies in alternative ways.
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Poison Bullet I
|
A bullet that adds doses of poisons to whatever it hits
|
18.0 (Poison) |
|
Poison Bullet II
|
24.0 (Poison) |
| |
Poison Bullet III
|
30.0 (Poison) |
| |
Poison Bullet IV
|
36.0 (Poison) |
|
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Fear Bullet
|
A spell that causes a creature to run away in fear.
|
N/A |
|
Toxic Breath Bullet
|
A bullet that consumes poison doses on a target and emits poisonous gas from that target based on the doses consumed.
|
N/A |
|
Delirium Bullet
|
A Bullet that consumes poison doses on a target and stuns them based on the doses consumed.
|
N/A |
|
Sepsis Bullet
|
A bullet that consumes all poison doses on a target and deals damage based on the number consumed.
|
12.5 x no. of stacks (Poison) |
|
Magus Archetype[]
Magi deal with healing, charming, nature and restoration spells, which are researched in the Life Research Station and Order Research Station. The school of Order in particular is useful for dealing with Chaos.
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Charming Bullet I
|
A bullet that charms enemies so they follow and fight alongside you. Does not work on Chaos.
|
N/A |
|
Charming Bullet II
|
N/A |
| |
Charming Bullet III
|
N/A |
| |
Charming Bullet IV
|
N/A |
| |
Calming Bullet
|
A bullet that reduces the aggressiveness of enemies so they will no longer fight you.
|
N/A |
|
Healing Bullet
|
A bullet that heals what it hits. Works on creature, mechana, and plants. |
(Tiers)
|
|
Revive Bullet
|
Revive a fallen teammate with a small amount of health. | N/A |
|
Thorn Bullet
|
A bullet that summons a rooted and very sharp thorn bush. | 25.0 (On contact) |
|
| Name | Description | Damage | Crafting Cost |
|---|---|---|---|
Order Bullet I
|
A bullet that repairs what it hits. Deals large damage to Chaos. Removes chaos from the ground. | 86.4 (Order) 72.0 (Repair) |
|
Order Bullet II
|
115.2 (Order)
100.8 (Repair) |
| |
Order Bullet III
|
114.0 (Order)
129.6 (Repair) |
| |
Order Bullet IV
|
172.8 (Order)
158.4 (Repair) |
| |
Summon Ground Bullet
|
Summons temporary magical ground where the bullet lands | N/A |
|






















































